Whole-Body Planning (WBP) Pipeline
A three-stage optimization pipeline that progressively refines a plan from environment-aware trajectory optimization to a dynamically feasible, collision-aware whole-body motion, tracked online by a residual policy.
- Stage 1 — Environment-Aware TO: Uses convex relaxation to plan smooth, reachable end-effector (hands, knees, feet) and torso paths that avoid collisions with surrounding obstacles.
- Stage 2 — SCA Refinement: Applies primitive proxy geometries and differentiable collision detection to adjust key limb trajectories (e.g., modifying right leg and torso paths to prevent self-contact).
- Stage 3 — Whole-Body Planning: Generates a dynamically feasible motion plan using the fully articulated WBP Collisions model, enforcing joint limits, torque limits, refined self-collision avoidance, and friction wrench cones. The Visual Mesh provides a clearer view of the resulting motion.
Benchmark Environments
We evaluate our WBP and Control framework on three challenging confined environments:
Toggle between the environments, contact sequences, multi-robot view, and domain randomization to visualize the respective motions using the learned controller in the MuJoCo simulator.
Citation
BibTeX entry will be provided upon publication.
@inproceedings{anonymous2026wbp,
title = {Whole-Body Planning for Humanoids Navigating Confined
Spaces via Self-Collision Avoidance References},
author = {Anonymous},
booktitle = {TBD},
year = {2026},
note = {Under double-anonymous review — citation coming soon}
}